AI Insights · Timothy · July 2022
Top 5 3D Realistic Games on iOS in Ukraine Q2 2022
Discover the performance trends of the top 5 3D realistic games on iOS in Ukraine for Q2 2022, including metrics on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D realistic games on iOS in Ukraine displayed varied performance patterns in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at around $126K in mid-May, with a noticeable dip to $61K in the first week of May. Weekly downloads showed a downward trend, starting from approximately 10.8K at the end of March to about 5.9K by the end of June. Weekly active users also experienced a decline, from around 213K at the beginning of the quarter to 158K by the end.
World of Tanks Blitz™ by WARGAMING Group Limited exhibited a consistent revenue performance, peaking at $50.6K in the third week of June. Downloads decreased from 4.3K at the end of March to just over 2K by the end of June. Active users remained relatively stable, with a peak of approximately 41.3K in mid-April and a slight drop to around 31.7K by the end of June.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in revenue, starting at around $30.4K and ending the quarter at $44.9K. Downloads decreased from 4.3K in late March to about 2.4K by the end of June. Active users showed an increase from 41.4K to 51.2K over the quarter.
Standoff 2 by AXLEBOLT LTD had variable revenue, peaking at $23.9K in late April and declining to about $8.7K by the end of June. Downloads also saw a decrease from 7.2K at the start of the quarter to around 4.5K at the end. Active users showed a decline from 139K in late March to 116K by the end of June.
State of Survival: Zombie War from FunPlus International AG exhibited modest revenue fluctuations, with a peak at $14.2K in mid-April and ending the quarter at around $10.9K. Downloads decreased from 2.6K in late March to roughly 1.6K by the end of June. Active users remained relatively steady, peaking at around 21.6K in early May and ending the quarter at about 18.2K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.